Imagination Technolgies has just released PowerVR SDK v3.4 including the latest compilers for PowerVR Series6 and Series6XT GPUs to PVRShaderEditor, several performance optimization, a new WebGL SDK, 64-bit support for Android 5.0 Lollipop, and Linux support for MIPS based processors.
The company has revamped the user interfaces of their tools, and made the following key changes:
- PVRTrace, a tool to capture and analyze OpenGL ES and EGL API calls, now supports OpenGL ES 3.1, compressed trace files, and they’ve reduce the software memory usage
- PVRTune, a performance analysis tool, now features new counters, and “significant” performance optimizations.
- PVRShaderEditor, a light-weight shader editing too, adds the latest compilers for PowerVR Series6 (FP32 and FP16) and Series6XT GPUs, as well as GLSL disassembler output.
- PVRTexTool, a utility for compressing textures, adds plugin support for Autodesk 3DSMax and Maya (2015 versions), and improves ETC decompression by up to 20% faster per surface.
Imagination also claims to have improved documentation with a new SDK Browser, part of the SDK, with installation instructions, examples, source code, documents, etc… More details are available on the release notes page.
PowerVR SDK is available for Windows, Mac OS X & Linux (32-/64-bit).
Jean-Luc started CNX Software in 2010 as a part-time endeavor, before quitting his job as a software engineering manager, and starting to write daily news, and reviews full time later in 2011.
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The offline installer (1.6GB for x86_64) is at http://community.imgtec.com/developers/powervr/offline-installers/
finally