Brotli Compression Algorithm Combines High Compression Ratio, and Fast Decompression

After Zopfli, Google has now announced and released Brotli, a new compression algorithm to make the web faster, with a ratio compression similar to LZMA, but a much faster decompression, making it ideal for low power mobile devices. Contrary to Zopfli that is deflate compatible, Brotli is a complete new format, and combines “2nd order context modeling, re-use of entropy codes, larger memory window of past data and joint distribution codes” to achieve higher compression ratios. Google published some benchmark results comparing Brotli to other common algorithms. Since the company aims to make the web faster, the target is to decrease both downloading time (high compression ratio), and rendering time (fast decompression speed), and Brotli with a quality set to 11 is much better than competitor once both parameters are taken into account. As you’d expect the source code can also be pulled from Github. So I gave it a […]

Zopfli Library Improves Zlib Compression by 3 to 8%

Google developers have released a new compression library called Zopfli. This library, written in C, is compatible with zlib, yet provide a better compression, more exactly 3 to 8% according to Google. This library can be used on servers for better compression in order to save bandwidth, as well as delivering web pages faster. Since it’s fully compatible with zlib, the web browsers do not need to be changed. The only drawback is that it’s several magnitude slower than zlib, so it’s better used for static content that is compressed once, and sent over the Internet many times, and it may not be a good choice for dynamic content. The source code is available at https://code.google.com/p/zopfli/, so let’s try it. Get the code and build zopfli:

Different levels of compression are available:

For testing purpose, I’ve just saved this blog as one html file (test.html – 67275 bytes) […]

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