This summer I discovered Hologram global cellular IoT SIM card, and since they provided free developer samples with 2MB of monthly data includes, I decided to get one to try it out. I received it a few weeks later, and to my surprise it worked, despite my country of residence having some strict requirements with regards to SIM card registration. The SIM card uses roaming, but with a low fixed worldwide pricing, and does not come with a phone number by default, so maybe that’s why I did not have to register. The company is now back with Nova, an open source hardware cellular modem certified by OSHWA (ID #US000077). It’s basically 2G/3G USB dongle that’s controlled by Hologram Python SDK, specifically suited to Debian systems like Raspberry Pi 3 or BeagleBone Black. Hackster.io is also involved in the launch with a worldwide contest offering 200 free kits comprised of […]
STMicro BlueNRG-MESH SDK for Bluetooth Mesh to Include Code for Firmware, Android and iOS Apps
Earlier this summer, the Bluetooth SIG announced Bluetooth Mesh, which supports many-to-many (m:m) device communications for up 32,767 unicast addresses per mesh network (in theory), and is compatible with Bluetooth 4.0 or greater hardware. Several companies immediately unveiled Bluetooth Mesh SDK at the time including Qualcomm, Nordic Semi, and Silicon Labs. ST Micro has now unveiled their own BlueNRG-MESH SDK which the company claims is “the market’s only three-part SDK that provides two app developer packages for Android and iOS, and the embedded-development software for building smart objects such as light fittings and sensors”. Sadly, details about the SDK are near inexistent now, except – as one would expect – BlueNRG-MESH SDK will work with ST BlueNRG Bluetooth low energy wireless network processor based on an ARM Cortex M0 core, and corresponding development kits. [Update: STSW-BNRG-Mesh page has many more details about the SDK including the architecture diagram below. ] […]
TECHBASE Moduino X Series Industrial IoT Modules / Endpoints are Based on ESP32 WiSoC
We’ve previously covered TECHBASE ModBerry industrial IoT gateways leveraging Raspberry Pi 3, FriendlyELEC NanoPi M1 Plus, or AAEON’s UP Linux boards. The company has now launched Moduino X series modules powered by Espressif ESP32 WiFi + Bluetooth SoC to be used as end points together with their ModBerry gateways. Two models have been developed so far, namely Moduino X1 and X2, with the following specifications: Wireless Module – ESP32-WROVER with ESP32 dual-core Tensilica LX6 processor @ 240 MHz, 4MB pSRAM (512KB as option), 4MB SPI flash; External Storage – X2 only: micro SD card slot Connectivity 802.11 b/g/n WiFi up to 16 Mbps + Bluetooth 4.2 LE with u.FL antenna connector X2 only: 10/100M Ethernet Options: LoRa (Semtech SX1272); Sigfox (TI CC1125); LTE Cat M1/NB1; Zigbee Serial – 2x RS-232/485 Display – Optional 0.96″ OLED display with 128×64 resolution Expansion I/Os 4x Digital I/O (0 ~ 3V) 2x Analog Input: […]
Checking Out Debian and Linux SDK for VideoStrong VS-RD-RK3399 Board
VideoStrong VS-RD-RK3399 (aka VS-RK3399) is a features-packed development board powered by Rockchip RK3399 hexa core core processor which offers an alternative to Firefly-RK3399 board. The company sent me a development kit for evaluation, and I’ve already looked into VS-RD-RK3399 hardware and SDK in the first part of the review. Today, after shortly looking into the pre-installed Android 7.1 OS to make sure the board boots fine, I’ll report my experience with Debian 9, and building it from source. A Quick Look at Android 7.1 I connected the board to my HDMI TV, added an Ethernet cable, and after powering it, VS-RK3399 promptly booted into Android 7.1 with the following launched. It just has a few apps pre-installed, and lack Google Play store, but as I’ve seen in the new version of the SDK, a patch for Google Play store is provided, if that’s something you need for your use case. […]
Google Releases ARCore Augmented Reality Preview SDK for Android
Augmented reality has been a thing for many years, and Qualcomm released an Augmented Reality SDK working with Android as soon as 2011, but Google has only just released a preview of ARCore augmented reality SDK for Android in order to bring AR capabilities to existing and future Android phones. ARCore works without any additional hardware (e.g. no 3D depth camera needed such as Tango), relies on Java/OpenGL, Unity or Unreal engines, and focuses on three things: Motion tracking – ARCore determines the position and orientation of the phone as it moves using both the phone’s camera to observe feature points in the room and IMU sensor data, in order to keep virtual objects accurately placed. Environmental understanding – This handles placement of AR objects on surface like a table or a floor, with the SDK detecting horizontal surfaces using the same feature points it uses for motion tracking. Light […]
Intel Introduces Movidius Myriad X Vision Processing Unit with Dedicated Neural Compute Engine
Intel has just announced the third generation of Movidius Video Processing Units (VPU) with Myriad X VPU, which the company claims is the world’s first SoC shipping with a dedicated Neural Compute Engine for accelerating deep learning inferences at the edge, and giving devices the ability to see, understand and react to their environments in real time. Movidius Myraid X VPU key features: Neural Compute Engine – Dedicated on-chip accelerator for deep neural networks delivering over 1 trillion operations per second of DNN inferencing performance (based on peak floating-point computational throughput). 16x programmable 128-bit VLIW Vector Processors (SHAVE cores) optimized for computer vision workloads. 16x configurable MIPI Lanes – Connect up to 8 HD resolution RGB cameras for up to 700 million pixels per second of image signal processing throughput. 20x vision hardware accelerators to perform tasks such as optical flow and stereo depth. On-chip Memory – 2.5 MB homogeneous […]
Videostrong VS-RD-RK3399 Development Board Review – Part 1: Unboxing, Kit Assembly, SDK and Documentation
Videostrong VS-RD-RK3399 development board is a full-featured development based on Rockchip RK3399 hexa-core processor with up to 4GB RAM, and 32GB eMMC flash, and plenty of I/Os. The company has sent me a sample, and after getting some trouble going through customs with questions like “what is a development board?” and “is it a board for TV boxes or computers?”, I finally got hold of the parcel. Today, I’ll check out the board and its accessories, show how to assemble it, and since the company shared more info about documentation and software, quickly go over what’s available. Videostrong VS-RD-RK3399 Development Kit Unboxing The board was in a bland carton box, which is fine since it’s not a consumer product, with a stick showing I got the 4GB LPDDR3 / 32GB eMMC flash version. There’s also a board using 2GB/16GB configuration. The package includes the board, bottom and top acrylic plates […]
Cubieboard7 Board Powered by Actions Semi S700 Processor Becomes a Full-Featured Devkit with DVK522 Expansion Board
Cubieboard6 was announced earlier this year with the same form factor as Cubieboard2 – which was popular a few years ago – by replacing Allwinner A20 with Actions Semi S500 quad core ARM Cortex A9 processor. CubieTech is about to launch Cubieboard7 based on the same design, except for the processor upgrade to the pin-to-pin compatible Actions Semi S700 quad core ARM Cortex A53 processor. I’ve also found out Cubieboard2/6/7 can be connected to DVK522 expansion board to provide easier access more I/Os like LVDS, RGB LCD, VGA, and so on. Let’s start with the Cubieboard7 (CB7) preliminary specifications: SoC – Actions Semi S700 quad core ARM Cortex-A53 processor with Mali-450MP4 GPU System Memory – 2GB LPDDR3 Storage 8GB eMMC flash SATA 3.0 port for 2.5″ HDD/SSD implemented via USB 3.0 switch and JMicron JMS578 USB 3.0 to SATA controller. micro SD card slot up to 32GB Video Output – […]