Nvidia Updates its Tegra Roadmap with Parker 64-Bit ARM SoC, Unveils Kayla CUDA Development Platform

Nvidia has given an update about the roadmap for its Tegra processor at the GPU Technology Conference in San Jose, California. Tegra 4 will still be followed by Logan (Tegra 5) as planned with a Kepler GPU and support for CUDA and OpenGL 4.3, but “Stark” has been replaced by “Parker” (Tegra 6) which will be the first 64-Bit Tegra processor based on Denver CPU, Maxwell GPU and make use of Finfet transistors. Logan will be available in 2014, and Parker should be available in 2015 with 100 times more performance than Tegra 2. With this kind of performance, the separation line between desktop and mobile processors will be gone. Nvidia also unveiled Kayla (“Logan’s girlfriend”), a development platform for CUDA and OpenGL based on Tegra 3 quad-core ARM processor and a Kepler GPU connected via a PCI express slot. Jen-Hsun Huang (above) showcased Kayla performance by running real-time ray […]

Linaro Connect Asia 2013 Sessions and Mini-Summits

Linaro Connect Asia 2013 (LCA13) will take place in Hong Kong again this year, on March 4 – 8, 2013 at the Gold Coast Hotel. Linaro recently published the event schedule, with sessions focused on kernel, power management, toolchain, graphics and multimedia, platform, validation, and QA tracks, as well as 2 mini-summits: Linaro Enterprise Group (LEG) which will discuss about ARM server, and an as-yet-unannounced group (Linaro Networking Group?) within Linaro. There will also be hacking sessions each day (except on “Demo Friday”) where you can certainly expect to learn many useful skills/tips. I’ve selected 2 sessions or keynotes per day that I think could be especially interesting. Some of the sessions don’t have description yet, so even if they might seem interesting I’ve usually skipped those. Monday 12:00 – 13:00 – Low Level Virtual Machine (LLVM) Update The Toolchain Working Group started working on LLVM in January 2013.  Come […]

Inside Android’s User Interface – ELCE 2012

Karim Yaghmour, Opersys inc, talks about the internals of the Android user interface at Embedded Linux Conference Europe on November 5, 2012. Abstract: Android is a very complex stack comprising several dozens of novel components and moving parts. Still, it’s intrinsically a user-centric system and, therefore, its parts which deal with user interface are of special interest for anyone aiming to put Android in a device. This talk will examine the internals of Android’s user-facing components. Specifically, we will cover the inner-workings and interactions of the Window Manager, Surface Flinger, Input Method Manager, and the rest of the system. We will also cover key display and input components such as the Status Bar, Soft Keyboard and Notifications. This talk will be especially useful to developers intending to use Android in user-facing embedded systems, those needing to implement support for their graphics hardware and anyone interested in the internals of Android’s […]

Piglit OpenGL Driver Testing Framework Now Works with ARM Linux & OpenGL ES

Piglit is a collection of automated tests for OpenGL implementations that aims at improving the quality of open source OpenGL drivers by providing developers with a simple means to perform regression tests. ARM SoCs that come with a GPU usually (always?) supports OpenGL ES however. That’s why, Tom Gall (Linaro) has modified Piglit in order to bring this test suite to ARM Linux and OpenGL ES. There are about 6,900 OpenGL tests in Piglit, and currently 1,047 Piglit (OpenGL ES) tests can run on ARM . Tom also explains that piglit developers are now using waffle, a cross-platform C library that allows one to defer selection of GL API and window system until runtime. This will allow your to select the variation of the GL API (GL, GL ES) and windowing system (X11, Wayland…) you want to use at runtime. The code is still heavily modified, but it’s in the […]

libavg on Raspberry Pi

libavg development team has recently announced a beta port of their multimedia library to the Raspberry Pi. libavg is a high-level development platform for media-centric applications using Python as scripting language and written in C++. I came to know this platform as I tried Xibo Digital Signage, and I tested it on ARM platforms. Up to know this would only work using software rendering/decoding, and everything was painfully slow on ARM, but libavg developers are now making use of OpenGL ES to boost graphics speed. More work is needed, and they intend to eventually support features such as hardware video decoding (OpenMAX possibly via gstreamer) and compressed textures. Installing libavg on Raspberry Pi. Pre-built packages are available for Raspberry, so installation is pretty straight forward:

Running Samples Apps 32 samples are located in /usr/local/lib/python2.7/dist-packages/libavg/samples/ directory, and they rely on X11, so first start LXDE:

Open a serial console (LXTerminal) […]

2D/3D Graphics Linux Demo (X11, EGL, GLES2, Qt4) on AllWinner A10 Tablet

Xlab (Maxim Kouprianov) has tested 2D & 3D capabilities of AllWinner A10 SoC (with Mali-400 GPU) on a Ployer MOMO11 Bird Edition tablet running OpenEmbedded with kernel 3.0.52+ testing X11, EGL, OpenGL ES2 and Qt4 on the platform, and the results are pretty smooth as you can see in the video below, although there appears to be some flickering in LunaSysMgr demo. The tools used in the demos are xfwm4 (Xfce Windows Manager), es2gears_x11, cube (Qt), LunaSysMgr (Qt/WebOS) and glmark2-es2. Qt4 acceleration is done via XlibGL platform which in turns uses X11-EGL. He used the Mali drivers version r3p0 (mali400-gles20-gles11-linux-x11-ump) and xf86-video-mali on sunxi-linux github repository mainly maintained by rz2k. You can get more details on how to build Mali-400 support for AllWinner A10 on http://linux-sunxi.org/Mali400, and GPU benchmark results for A10 show the drivers seem to work as expected. Jean-Luc Aufranc (CNXSoft)Jean-Luc started CNX Software in 2010 as a part-time […]

ARM Demonstrates Mali-T604 GPU in Samsung Exynos 5 Dual Cortex A15 Processor

For the very first time, ARM showcased on of their latest GPU, the Mali T-604, at SIGGRAPH 2012. There were 3 demos running in a tablet reference platform based on Samsung Exynos 5 Dual Cortex A15 processor clocked at 1.7 GHz: Timbuktu 2 showing improvement brought by OpenGL ES 3.0 such as higher details buffers, shadow comparison, etc… Hauntheim showcasing multiple lightings accelerated with GLES 3.0 and OpenCL (GPU compute) Enlighten, a demo where you can adjust the sun position and see the building shadows move smoothly in real-time.

ARM Announces 3 New Midgard GPUs – Mali-T624, Mali-T628 and Mali-T678

ARM announced the second generation of the Mali-T600 Series GPUs targeting tablets, smartphones and smart TVs. Those new GPUs provide up to 50% performance increase over the first generation Midgard GPUs (T-604 & T-658) and include  support for Adaptive Scalable Texture Compression (ASTC), a texture compression technique. The company explains that ASTC significantly optimizes GPU performance and increases battery life in devices. Those 3 new GPUs based on Mali Midgard architecture are named as follows: Mali-T624 – 1 to 4 cores – Market: Smartphones and smart-Tvs Mali-T628 – 5 to 8 cores – Market: Smartphones and smart-Tvs Mali-T678 – Up to 8 cores, 4x the GPU compute performance of Mali-T628 – Market: Tablets As with previous Midgard GPUs, the new GPUs support GPU compute with improves performance and energy-efficiency for math intensive activities, such as: Computational photography – computational methods of enhancing or extending digital photography Multi perspective views – […]

Exit mobile version
EmbeddedTS embedded systems design