Metaio To Introduce Augmented City Platform at MWC 2012

Metaio has unveiled plans to add 3D Object Tracking and Visual Search to its free mobile Augmented Reality SDK for Android and iOS, part of the Augmented City platform. This  SDK is optimized by major ARM chipset providers, and assembles technologies necessary for creating interactive and immersive AR experiences, such as the overlay of virtual information on building facades, city streets and almost any 3D real world object or device, says the company. Metaio Mobile SDK is specifically optimized for Texas Instruments OMAP4460/4470 and ST Ericsson NovaThor processors using respectively PowerVR SGX540, SGX544 and Mali-400 GPUs. The metaio Augmented City platform consists of diverse mobile and web software packages that use computer vision technology to insert 3D and digital information into the real world. Whereas  many existing Augmented Reality (AR) platforms limit experiences to GPS mapping and the anchoring of graphics to simple, 2D surfaces,  metaio platform can deliver real-time […]

Metaio Releases Mobile Augmented Reality SDK

Yesterday Qualcomm released QCAR SDK 1.5 Beta, and today Metaio announces its Mobile SDK 3.0 for augmented reality application development on Android and iOS. The metaio Mobile SDK brings with it patented gravity-awareness and visual tracking technology for 2D and 3D objects, now three times more robust than the previous version. These features combined will ensure AR experiences that are more natural, more intuitive, and more realistic, says the company. Metaio recently announced formal collaborations with ARM, ST-Ericsson and Texas Instruments to fully take advantage of the GPU hardware provided by those companies and the Mobile SDK is optimized for ARM Mali GPU (both graphics and compute), ST Ericsson Nova and NovaThor mobile processors and TI OMAP processors. The metaio Mobile SDK also includes its own 3D rendering engine – now with advanced shader support – and a plugin to make use of Unity3D (3D game engine). You can watch […]

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