TyGL OpenGL ES 2.0 Backend for WebKit Speeds Up Web Rendering by Up to 11 Times

ARM, Szeged University in Hungary, and Samsung Research UK have been working on TyGL, a new backend for WebKit accelerated with OpenGL ES2.0, and developed and tested on ARM Mali-T628 GPU found in Samsung ARM Chromebook. It will typically provide 1.5 to 4.5 times higher performance, but in the best cases, it can achieve up to eleven times the performance of a CPU-only rendered page. The key features of TyGL include: Web rendering accelerated by GPU – Batching of draw calls delivers better results on GPUs. TyGL groups commands together to avoid frequent state changes while calling the Graphics Context API. Automatic shader generation – TyGL generates complex shaders from multiple shader fragments, and ensures the batches fit into the shader cache of the GPU. Trapezoid based path rendering – Work in progress. It will leverage GPU capabilities such as the Pixel Local Storage extension for OpenGL ES. No software […]

ARM Unveils Mali-T800 Series GPUs, Mali-V550 VPU, and Mali-DP550 Display Processor

ARM has just announced several new Mali media IP: three Mali-T800 series GPUs (Mali-T820, Mali-T830, and Mali-T830) based on Midgard architecture, as well as Mali-V500 video accelerator, and the Mali-DP550 display processor. Mali T800 Series GPU The new Mali T-8xx GPUs are based on the same Midgard architecture used in Mali T-6xx and T-7xx GPUs, but deliver better power efficiency thanks to technologies such as ARM Frame Buffer Compression (AFBC), and Adaptive Scalable Texture Compression (ASTC) for imput bandwidth reduction, as well as Transaction Elimination and Smart Composition. ARM provided some performance and energy-comparison between T800 and T600 series (but strangely nothing against T700): The Mali-T820 GPU is optimized for entry-level products, achieving up to 40 percent more performance density compared to the Mali-T622 GPU. The Mali-T830 GPU delivers up to 55 percent more performance than the Mali-T622 GPU. The Mali-T860 GPU provides higher performance and 45 percent more energy-efficiency […]

Linaro 14.09 Release with Kernel 3.17 and Android 4.4.4

Linaro 14.09 has just been released with Linux kernel 3.17-rc4 (baseline), Linux 3.10.54 & 3.14.19 (LSK), and Android 4.4.2 & 4.4.4. Linaro has kept working on their member boards such as IFC6410 (Qualcomm), D01 (Huawei/Hisilicon), Ardnale (Samsung), and Juno (ARM). They’ve also announced they’ll change the tools to build GCC by using cbuild2 instead of cbuild1 for next release, and they’ve enabled a build with gcov (for code coverage analysis) which may mean they’ll work on reducing the kernel size by getting rid off unused code. I’ve also noticed the Arndale and Arndale Octa Ubuntu images are now based on Linux LSK with Mali GPU support since last month. Here are the highlights of this release: Linux Linaro 3.17-rc4-2014.09 GATOR version 5.19 updated topic from Qualcomm LT (ifc6410 board support) and HiSilicon LT updated Versatile Express ARM64 support (FVP Base and Foundation models, Juno) from ARM LT. updated Versatile Express […]

Mali-400 GPU Is Now Working in Linux for Rockchip RK3188 Devices

Accelerated 3D graphics in Linux with Mali-400 via OpenGL ES has been possible for nearly a year on RK3066 devices,  but there was no such support for RK3188. This week however, both Naoki FUKAUMI and omegamoon have reported OpenGL ES to work in in their respective RK3188 devices. I don’t know which device omegamoon used, but Naoki did so in Radxa Rock, and even posted instructions to build it yourself. They’ve mostly followed the work done by olegk0 for Rockchip, and Mali drivers build instructions provided in linux-sunxi community, and it can be summarize in 3 main steps: Cross-compile drm.ko, mali_drm.ko, ump.ko, mali.ko in a Linux machine Copy and load the four modules to your RK3188 based board or device. Install dependencies and binary Mali drivers from sunxi-linux in your Rockchip device Once this is done you can try some OpenGL ES demos such as esgears2 or glmark2-es to test […]

ARM Mali GPU Demos at CES 2014 – 4K 3D UI and Games, ASTC Texture Compression, XBMC + Gesture Recognition, and HEVC Video Decoding

Phill Smith, Demo Manager at ARM, has filmed and uploaded four very interesting demos of what new features will be possible thanks to new generation ARM Mali-450 and Mali-T6xx GPUs including 4K 3D user interfaces and games, ASTC texture compression, and OpenCL accelerated gesture recognition and HEVC / H.265 video decoding. 4K Resolution 3D User Interface and Game Demo The first demo showcases a Geniatech box (ATV1800?) powered by AMLogic AML8726-M8 featuring an ARM Mali-450MP6 GPU running Android with a user 4K 3D interface designed by Autodesk using Scaleform UI. The rest of the video shows Timbuku 3D gaming demo running at 3840×2160 (4K2K) @ 24 fps. The frame rate appears to be low, but that’s because the box is using HDMI 1.4, which limits UHD output to 24fps. 2160p60 is only available via HDMI 2.0. ASTC Compression Demo on Samsung Galaxy Note 3 3D Textures are getting bigger and […]

Most Embedded GPUs Do NOT Support Hardware Video Decoding Acceleration. The VPU Does.

Many people seem to get confused with the actual function of GPUs used in embedded (ARM / MIPS) SoC, and I can often read comments similar to “with lima drivers we should get video decoding in XBMc soon”,  and I’ve just received any email reading “My main task is to build a full hd media player based on ffmpeg with hardware decoding acceleration for Linux. Is it possible with mali400mp4?”. So I’ve decided to write a short post about it to make things a bit more clear. Contrary to GPUs in the PC world, embedded GPUs only take care of 3D, and sometimes 2D graphics, and leave video encoding and/or decoding to another block called Video Processing Unit (VPU). There’s at least one exception with Broadcom Videocore IV GPU as found in the processor used in the Raspberry Pi that apparently takes care of 2D & 3D graphics as well […]

Practical Applications and Benchmarks of GPU Computing via RenderScript and OpenCL with ARM Mali-T6XX GPU

Since the announcement of ARM Mali-T604 in 2010, ARM has explained that GPGPU (General Purpose computing on GPU), aka GPU Compute, would be one of the key features of their new Mali graphics processor, and the company now expects GPGPU to become mainstream in embedded and mobile devices in 2014 and beyond. I’ve just come across a presentation by Roberto Mijat, technical marketing manager at ARM, entitled “Unleashing the benefits of GPU Computing with ARM Mali” which shows practical applications and use cases where the use of RenderScript, or OpenCL can make massive performance improvements, at much lower power consumption, over the same parallel tasks processed by the CPU only. Let’s have a look at some of the most interesting slides. GPU compute can be used for multiple applications in mobile, multimedia, and automotive sectors. GPU Compute for H.265 / HEVC HEVC aka H.265 is the next generation codec providing […]

Ubuntu Linaro 12.11 with 2D/3D Mali-400 GPU Acceleration on ODROID-X Development Board

A few days ago, Hardkernel released the first version of Ubuntu 12.11 (Linaro) with Mali-400 GPU support for their ODROID boards (ODROID-X/X2, ODROID-U/U2). This is still WIP (Work in Progress), but this is one of the few boards together with Pandaboard, Origen and Snowball that can support 2D/3D GPU acceleration in Ubuntu Quantal. Since I have an ODROID-X development board, I decided to give it a try. There are different ways to install it. I chose the way that is most convenient for me (LCD display instead of HDMI), and likely to yield more performance (eMMC instead of SD Card). The current installation instructions to eMMC are extremely cumbersome and you have to go through 5 main steps: Install Android (yes, seriously) in the eMMC Install Ubuntu in the SD Card Install Ubuntu to the eMMC Upgrade Ubuntu to the latest version Install the Mali drivers In this post I’m […]

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