ARM has just announced several new Mali media IP: three Mali-T800 series GPUs (Mali-T820, Mali-T830, and Mali-T830) based on Midgard architecture, as well as Mali-V500 video accelerator, and the Mali-DP550 display processor. Mali T800 Series GPU The new Mali T-8xx GPUs are based on the same Midgard architecture used in Mali T-6xx and T-7xx GPUs, but deliver better power efficiency thanks to technologies such as ARM Frame Buffer Compression (AFBC), and Adaptive Scalable Texture Compression (ASTC) for imput bandwidth reduction, as well as Transaction Elimination and Smart Composition. ARM provided some performance and energy-comparison between T800 and T600 series (but strangely nothing against T700): The Mali-T820 GPU is optimized for entry-level products, achieving up to 40 percent more performance density compared to the Mali-T622 GPU. The Mali-T830 GPU delivers up to 55 percent more performance than the Mali-T622 GPU. The Mali-T860 GPU provides higher performance and 45 percent more energy-efficiency […]
PowerVR SDK v3.4 Supports WebGL, 64-Bit Android 5.0 Lollipop, and MIPS Linux
Imagination Technolgies has just released PowerVR SDK v3.4 including the latest compilers for PowerVR Series6 and Series6XT GPUs to PVRShaderEditor, several performance optimization, a new WebGL SDK, 64-bit support for Android 5.0 Lollipop, and Linux support for MIPS based processors. The company has revamped the user interfaces of their tools, and made the following key changes: PVRTrace, a tool to capture and analyze OpenGL ES and EGL API calls, now supports OpenGL ES 3.1, compressed trace files, and they’ve reduce the software memory usage PVRTune, a performance analysis tool, now features new counters, and “significant” performance optimizations. PVRShaderEditor, a light-weight shader editing too, adds the latest compilers for PowerVR Series6 (FP32 and FP16) and Series6XT GPUs, as well as GLSL disassembler output. PVRTexTool, a utility for compressing textures, adds plugin support for Autodesk 3DSMax and Maya (2015 versions), and improves ETC decompression by up to 20% faster per surface. Imagination also […]
Linaro 14.09 Release with Kernel 3.17 and Android 4.4.4
Linaro 14.09 has just been released with Linux kernel 3.17-rc4 (baseline), Linux 3.10.54 & 3.14.19 (LSK), and Android 4.4.2 & 4.4.4. Linaro has kept working on their member boards such as IFC6410 (Qualcomm), D01 (Huawei/Hisilicon), Ardnale (Samsung), and Juno (ARM). They’ve also announced they’ll change the tools to build GCC by using cbuild2 instead of cbuild1 for next release, and they’ve enabled a build with gcov (for code coverage analysis) which may mean they’ll work on reducing the kernel size by getting rid off unused code. I’ve also noticed the Arndale and Arndale Octa Ubuntu images are now based on Linux LSK with Mali GPU support since last month. Here are the highlights of this release: Linux Linaro 3.17-rc4-2014.09 GATOR version 5.19 updated topic from Qualcomm LT (ifc6410 board support) and HiSilicon LT updated Versatile Express ARM64 support (FVP Base and Foundation models, Juno) from ARM LT. updated Versatile Express […]
Some Projects on Nvidia Jetson TK1 Development Board: Nintendo Emulator, USB3 Webcam, and Robotics
Nvidia Jetson TK1 is a development board powered by the company’s Tegra K1 quado core Cortex A15 processor, and especially a Kepler GPU that allows for OpenGL 4.4. It has shipped to developers around April/May, and some of them have showcased their projects, or tested some hardware. Dolphin Emulator on Nvidia Jetson TK1 Dolphin is an emulator for Nintendo GameCube and Wii console that supports full HD (1080p) rendering, and run on Android, Linux and Mac OS, and there’s also an Alpha version for Android. Ryan Houdek (Sonicadvance1), one of Dolphin’s developers, has leveraged Kepler’s OpenGL support via Nvidia’s GPU drivers, to port the emulator to the platform running on Ubuntu, but it should work as well on Tegra K1 hardware running Android such as XiaoMi MiiPad tablet. You can watch Mario Kart: Double Dash demo running at full speed on the Nvidia board below. According to the developer, such […]
ARM TechCon 2014 Schedule – 64-Bit, IoT, Optimization & Debugging, Security and More
ARM Technology Conference (TechCon) 2014 will take place on October 1 – 3, 2014, in Santa Clara, and as every year, there will be a conference with various sessions for suitable engineers and managers, as well as an exposition where companies showcase their latest ARM based products and solutions. The detailed schedule for the conference has just been made available. Last year, there were 90 sessions organized into 15 tracks, but this year, despite received 300 applications, the organizers decided to scale it down a bit, and there will be 75 session in the following 11 tracks: Chip Implementation Debugging Graphics Heterogeneous Compute New Frontiers Power Efficiency Safety and Security Software Development and Optimization Software Optimization for Infrastructure and Cloud System Design Verification There are also some paid workshops that take all day with topics such as “Android (NDK) and ARM overview”, “ARM and the Internet of Things”, or “ARM […]
Imagination Technologies Unveils Low Power Low Footprint PowerVR GX5300 GPU for Wearables
Up to now most wearables are based on MCU solutions or derived from mobile platforms, which may either not provide the advanced features required by users, or consume too much power and take more space than needed. With Ineda Dhanush and Mediatek Aster, we’ve already seen silicon vendors design wearables SoCs, and now Imagination Technologies has just announced PowerVR GX5300 GPU targeting wearables with support for OpenGL ES 2.0, 480p to 720p resolution, and using 0.55mm2 silicon area based on 28nm process. PowerVR GX5300 GPU will be support Android, Android Wear, and Linux based operation systems, and according to the company has the following key features: Unified shaders – The TBDR graphics architecture offers unified shaders where vertex, pixel and GPU compute resources are scaled simultaneously. Low power and high precision graphics – All PowerVR GPUs offer a mix of low (FP16) and high precision (FP32) rendering and implement the […]
Hardkernel Unveils $179 ODROID-XU3 Development Board Powered by Samsung Exynos 5422 SoC
Remember ODROID-XU2 development board based on Exynos 5420? The bad news is that it apparently got scrapped, but the good news is that it gave birth to ODROID-XU3 development board powered by the latest Samsung Exynos 5422 octa core big.LITTLE SoC with support for Ubuntu 14.04 and Android 4.4, including GPU 3D acceleration with the company promising a full desktop experience in Ubuntu. ODROID-XU3 specifications: SoC – Samsung Exynos 5422 quad core ARM Cortex-A15 @ 2.0GHz+ quad core ARM Cortex-A7 @ 1.4GHz with Mali-T628 MP6 GPU supporting OpenGL ES 3.0 / 2.0 / 1.1 and OpenCL 1.1 Full profile System Memory – 2GB LPDDR3 RAM PoP (933Mhz, 14.9GB/s memory bandwidth, 2x32bit bus) Storage – Micro SD slot (up to 64GB) + eMMC 5.0 module socket (16, 32, or 64GB module available) Video Output – micro HDMI (Up to 1080p) and DisplayPort (up to 2160p) Audio Output – micro HDMI and […]
Google Releases Android L (Lollipop?) Developer Preview
Google I/O is taking place right now in San Francisco, and the company made several announcements. Although they have not announced the full codename of Android 5.0, referring to the next version as “Android L” (Lollipop would be nice though), but they’ve already documented the key changes made to Android L, and a developer preview will be released later today (26 June), together with binary images for Google Nexus 5 and Nexus 7. Beside the smartphone and tablet developer preview, there will be 3 other SDKs for Android L: Android Wear SDK – Android for wearables with sync notifications, wearable apps, data transfer APIs, and voice actions, e.g. “Ok Google, call mum”. Android TV Preview SDK – Android for TVs with pre-built fragments for browsing and interacting with media catalogs, in-app search, and recommendations. Android Auto SDK – Android for the car with apps featuring consistent user experience between vehicles, […]