While the Android operating systems is itself open source, it still relies on proprietary binary files to leverage GPU acceleration, VPU hardware decoding, wireless connectivity, and so on. It’s been possible to run Android with an open source software graphics stack, but it’s normally terribly slow and barely usable. But Collabora has announced it could now boot Android with a full-graphics stack on iMX6 platforms using no proprietary blobs at all. To do so, they leveraged the work done on Etnaviv open source drivers for Vivante GPUs, and adding the different formats used for graphical buffers in Android and Mesa library using modifiers representing different properties of buffers. They further explain: Support was added in two places; Mesa and gbm_gralloc. Mesa has had support added to many of the buffer allocation functions and to GBM (which is the API provided by Mesa, that gbm_gralloc uses). gbm_gralloc in turn had support […]
Collabora and Fluendo Release GStreamer SDK 2012.5 Amazon
Last week, Collabora and Fluendo jointly announced the release of an open source software development kit (SDK ) for GStreamer multimedia framework. The SDK aims at easing the integration of Gstreamer into projects and provides a pre-built version of the framework which is available for Linux, Windows and Mac OS X. GStreamer is used in many Linux applications such as media players (Rhythmbox, Banshee and Amarok), video editors (PitiVi), and media centers such as XBMC among other applications. It’s also often the framework used to play videos on ARM platforms with implementations for OMAP 4/5 and devices compliant with the OpenMAX standard. Gstreamer website has also been updated and provides links to download GStreamer SDK and documentation on the home page. The new documentation looks pretty good with fives main sections: Instructions for installing the SDK on Linux (Ubuntu, Debian and Fedora), Windows or Mac OS. 11 basic and 2 advanced tutorials. […]