Embedded Open Source Summit 2023 schedule – Zephyr OS, Security, IoT, Embedded Linux, and more

Embedded Open Source Summit 2023

The Linux Foundation has just announced the full schedule for the Embedded Open Source Summit, which will take place on June 27-30, 2023 in Prague, Czech Republic, as well as virtually starting on June 26. Over 175 sessions, birds of a feather (BoF) tracks, and workshops related to embedded and open-source innovation will be presented at the event itself comprised of six micro conferences: Automotive Linux Summit Europe, Embedded IoT Summit, Embedded Linux Conference, LF Energy Embedded Summit, Safety-Critical Software Summit, and Zephyr Project Developer Summit. Even though I’m not going to attend personally, I’ve gone through the schedule to create my own little virtual schedule with some sessions relevant that should be interesting to me and hopefully to CNX Software readers. Monday, June 26 (Virtual sessions) The first day of the event will have a Yocto Dev training in the morning, and a bunch of virtual sessions that are […]

Pocket AI – A portable NVIDIA RTX A500 eGPU for AI developers, embedded & industrial applications

Pocket AI NVIDIA RTX 500 eGPU

We’ve previously seen it’s possible to connect an eGPU to a mini PC through a PCIe x16 to M.2 NVMe adapter or a Thunderbolt 3 port, but while it’s fine to install on your desk for gaming or develop AI applications, the eGPU being larger than most mini PCs, it’s a little too big to integrate into products, and potentially inconvenient to carry around. ADLINK Pocket AI portable eGPU changes that with an NVIDIA RTX A500 GPU housed in a 106 x 72 x 25mm box that’s about the size of a typical power bank and connects to a host through a Thunderbolt 3 connector. The company says the upcoming eGPU is mostly designed for AI developers, professional graphics users, and embedded industrial applications, but can also be for gaming. Pocket AI specifications: GPU – NVIDIA RTX 500 Architecture – NVIDIA Ampere GA107 Base clock: 435 MHz Boost clock: 1335 […]

FOSDEM 2023 schedule – Open-source Embedded, Mobile, IoT, Arm, RISC-V, etc… projects

FOSDEM 2023

After two years of taking place exclusively online, FOSDEM 2023 is back in Brussels, Belgium with thousands expected to attend the 2023 version of the “Free and Open Source Developers’ European Meeting” both onsite and online. FOSDEM 2023 will take place on February 4-5 with 776 speakers, 762 events, and 63 tracks. As usual, I’ve made my own little virtual schedule below mostly with sessions from the Embedded, Mobile and Automotive devroom, but also other devrooms including “Open Media”, “FOSS Educational Programming Languages devroom”, “RISC-V”, and others. FOSDEM Day 1 – Saturday February 4, 2023 10:30 – 10:55 – GStreamer State of the Union 2023 by Olivier Crête GStreamer is a popular multimedia framework making it possible to create a large variety of applications dealing with audio and video. Since the last FOSDEM, it has received a lot of new features: its RTP & WebRTC stack has greatly improved, Rust […]

Linux 6.0 release – Main changes, Arm, RISC-V, and MIPS architectures

Linux 6.0 Release

Linux 6.0 has just been released by Linus Torvalds: So, as is hopefully clear to everybody, the major version number change is more about me running out of fingers and toes than it is about any big fundamental changes. But of course there’s a lot of various changes in 6.0 – we’ve got over 15k non-merge commits in there in total, after all, and as such 6.0 is one of the bigger releases at least in numbers of commits in a while. The shortlog of changes below is only the last week since 6.0-rc7. A little bit of everything, although the diffstat is dominated by drm (mostly amd new chip support) and networking drivers. And this obviously means that tomorrow I’ll open the merge window for 6.1. Which – unlike 6.0 – has a number of fairly core new things lined up. But for now, please do give this most […]

Raspberry Pi 4 gets Vulkan 1.2 conformance, Android Vulkan support

Vulkan deferred shading with shadows

Iglia has done more work on the graphics driver for the VideoCore VI GPU found in Raspberry Pi 4 and other Broadcom BCM2711-based hardware with Vulkan 1.2 conformance, and Roman Stratiienko added Vulkan 3D graphics acceleration to Android, or more exactly LineageOS. Raspberry Pi and Iglia have been collaborating together since the launch of the Raspberry Pi 4 SBC to develop a Khronos conformant Mesa 3D graphics driver for the board, and that’s a long-term project that’s been going on for over two years, and not quite finished yet. Here’s a non-exhaustive timeline of the project so far: February 2020 – Raspberry Pi 4 V3DV driver gets OpenGL ES 3.1 conformance, work on Vulkan starts with the basic triangle demo showcased June 2020 – Vulkan driver source code released with many demos working on Raspberry Pi 4 October 2020 – Iglia gives a project update status presentation for Raspberry Pi […]

Arm Immortalis-G715 GPU supports hardware-based ray tracing

Arm Mali-G615, Mali-G715, Immortalis G715

Arm has unveiled the new Immortalis family of flagship GPUs with support for hardware-based ray tracing starting with the Immortalis-G715 GPU, as well as two new premium Mali GPUs namely Arm Mali-G615 and Mali-G715. Software-based ray tracing was already implemented on Arm Mali G710 on SoC’s such as the MediaTek Dimensity 9000, but the hardware-based ray tracing in the Immortalis-G715 delivers over 300 percent performance improvements, and only uses 4% of the shader core area. This will be mostly used in games to generate realistic lighting and shadows as can be seen in the “before vs after” video demo below.   While hardware-based ray tracing is only available on the Immortalis-G715 GPU, all three new GPUs feature a new execution engine and support variable rate shading. The Immortalis-G715 flagship GPU will come with 10 or more cores, the Mali-G715 with 6 to 9 cores, and the Mali-G615 with 6 cores […]

Think Silicon NEOX RISC-V GPU offers 3D graphics or AI acceleration

Think Silicon NEOX RISC-V GPU

Think Silicon NEOX GPU family with models optimized for graphics (NEOX|G) or artificial intelligence (NEOX|A) is based on the RISC-V RV64C ISA instruction set with adaptive NoC, and offers up to 64 cores delivering up to 409.6 GFLOPS at 800MHz with support for FP16, FP32 and optionally FP64 and SIMD instructions. The NEOX GPUs can be integrated into microcontrollers, crossover processors, and even more powerful application processors, and target AI, IoT/Edge, and media processing in consumer and industrial devices. Each shader of the GPU is a programmable 64-bit RISC-V (RV64GC) core running a real-time operating system (RTOS) and the GPU is supported by lightweight graphics and machine learning frameworks. The multi-threaded GPU system can be customized for graphics, machine learning, vision/video processing, and general-purpose compute (GPGPU) workloads. The solution is meant to be integrated into 32-bit SoCs designed for smartwatches, augmented reality (AR) eyewear, video surveillance, and smart display terminals […]

Imagination open sources PowerVR Series 1 GPU drivers

PowerVR Series-1 pen-source GPU driver

Saying that Imagination Technologies is not exactly popular in the open-source community would be an understatement, but the company has just open-sourced the driver source for Power Series 1 GPUs namely Midas Arcade, PCX1, and PCX2. If those names do not ring a bell, it might be because some of you may not have been born when PowerVR GPUs were first unveiled in 1995, and launched in products in 1996/1997. Developed jointly by VideoLogic and NEC, PowerVR was touted as the “future of high-quality 3D graphics for the next generation of interactive entertainment”, “whether you are developing 3D systems for console, PC, or arcade systems”. VideoLogic was renamed Imagination Technologies in 1999. The PowerVR PCX1/PCX2 GPUs were notably used in the Apocalypse 3D/3Dx and Matrox M3D graphics cards with support for Direct3D and playing games such as Tomb Raider or Wipeout XL on Windows PCs. I can remember playing those […]

UP 7000 x86 SBC