How to do a framebuffer screenshot

I’ll explain how to do framebuffer screenshots on 16-bit and 32-bit framebuffer. For 16-bit this is fully based on http://docs.blackfin.uclinux.org/doku.php?id=framebuffer Capturing screenshots Whatever the bit-depth of your framebuffer, the first step is to capture the frambuffer raw data on the board:

Now the you need to take the raw image, and convert it to a standard image format. This step depends on what type of display is there Converting 16-bit Framebuffer screenshot (RGB565) into png To convert the raw rgb data extracted from /dev/fb0, use iraw2png perl script

To do the conversion, type the following command in the host:

where 640 and 480 are respectively the width and height of your framebuffer. This has been tried on a 16-bit framebuffer on EM8620 series. Converting 32-bit Framebuffer screenshot (ARGB, RGBA, BGRA…) into png The solution proposed here is not as neat as the blackfin’s solution for 16-bit framebuffer, […]

Digital Signage Standard by POPAI

Currently digital signage implementations are mainly proprietary, and that means once you choose a vendor you are stuck with it, unless you completely change your network and the way you manage your content or handles separate systems. If the digital signage industry really wants to take off some standards are needed. One of the first standard for digital signage has been released by POPAI (Point of Purchase Advertising International). This first standard is to promote interoperability between different providers by defining Screen Media Formats (Click to open the standard) basically telling which video and audio codecs and containers (“Wrappers”)  and which and picture formats  should/could be supported by digital signage players and providing different levels of standard profiles and extended profiles a bit like it is done in MPEG-4 specifications. POPAI also used to provide some media samples to test your system previously available at www.popai.com/DS/ContentSamples but the link is […]

Digital Signage Features – A Quick Guide to Select Your Digital Signage Solution

There are a lot of different digital signage solutions around and it may be difficult to find which one is right for you since there can be quite a few different features and options. So I’ll do my best to explain the main features to guide your choice if you are planning to purchase a digital signage solution (embedded signage player, content management software and server). I’ll focus this post on the digital signage player, but bear in mind the content manager software is equally very important. [ad#Google Adsense – Wide Banner] Hardware features Video outputs: composite, component (YPbPr), VGA, DVI, HDMI, LVDS The capability to output simultaneously to different video outputs maybe an advantage if your plan is to use one player to output to several monitors. Video resolution: Standard Definition (e.g. NTSC) vs. High Definition (e.g. 1080p) This is a simple choice based on costs and whether you […]

Where to get video, audio and image samples

If your system is dealing with media files such as video, audio and image you’d better get some samples to make sure your system can play most of them or at least can match (or beat) the competition using the same platform. So I’ve collected some links for just doing that. mplayer test samples: http://samples.mplayerhq.hu/ – Over 42 GB / a few thousand files of diverse audio and video files. Microsoft HD Showcase – http://www.microsoft.com/windows/windowsmedia/musicandvideo/hdvideo/contentshowcase.aspx – A must to test wmv, wma and wma pro decoding capabilities. For testing MKV videos, you’ll most likely need to download some videos using bittorrent or emule. To search for video you can use sites such as http://www.isohunt.to or http://www.verycd.com/. Very CD is actually one of the top website in China in terms of traffic. You can also convert some other videos to MKV using some MKV editors my favorite being mkvtoolnix. For graphics […]

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