AnDevCon IV Classes and Workshops Schedule

AnDevCon is a technical conference for software developers building Android apps, and the fourth Android developer conference will take place in San Francisco on December 4-7, 2012. The organizers have already listed the schedule, including details about the workshops and classes which will take place at the conference. The 4th of December is reserved for workshops, and the other 3 days can be spent on shorter classes. All workshops will provide sample code, as well as most classes, excluding the overview session and business related sessions. There will be three full day Android workshops: Android Development Boot Camp – Hands-on introduction to Android application development and the tools essential to the process. Beyond an introduction to the basics, this workshop also covers some of the common hurdles met with development, and how to overcome them. You will also have the opportunity to build an Android app of your own where […]

ARM TechCon 2012: Software & System Design Schedule

ARM Technology Conference (TechCon) 2012 will take place on October 30 – November 1, 2011, in Santa Clara, and UBM Electronics has already posted the detailed schedule for the event. The first day (October 30) will be Chip Designs day  and the other 2 days will focus on Software & System Design. Even if, like me, you are not be able to go there, it’s still interesting to know what will be discussed at the conference, to have a better idea where ARM is going, and what new technologies and/or development techniques are (or will become) available. There will be around 70 sessions categorized in 15 tracks: Android / Open Source –  Development tools, middleware for native application development, and optimized drivers for Android, Linux, FreeRTOS etc … Compute Platforms – Development and implementation of standards and specifications, from board/module design to consumer and server designs Developing / Debugging – […]

HackBerry: AllWinner A10 Development Board with 1GB RAM

After the Raspberry Pi, the Gooseberry, here comes the HackBerry. This is another AllWinner board similar to the Gooseberry, but which Ethernet, a full sized USB ports, an IR sensor and 1GB RAM. Here are the board specifications : SoC – AllWinner A10 System Memory – 1 GB RAM Storage – 4GB Flash + SDHC slot USB – 2x USB 2.0 ports Connectivity: 10/100Mbit Ethernet Wifi – 802.11 b/g/n Video Output – 1 x HDMI + 1x Composite Audio I/O – Headphone + microphone IR sensor The board runs Android 4.0, but since it’s an AllWinner device, you can run what you want. In a way it’s similar to the Mele A1000, except it has more memory, but lacks SATA, VGA output and has one less USB port. I can’t see the serial port pins on the PCB picture either. There is pricing information or availability yet, as Jasbir only […]

Linaro 12.06 Release with Kernel 3.5 and Android 4.0.4

Linaro has released version 12.06 based on Linux Kernel 3.5-rc3 and Android 4.0.4 (r2.1). This release brings further multimedia enablement for Android as well as some improvement to perf for Android, improved instructions & scripts for multi-arch on Ubuntu, and lots of little improvements and bugs fixes. Here are the highlights of the release: Android Multimedia enablement on AOSP, patches are in review. Most of the benchmarking applications have been automated via Monkeyrunner, working on PandaBoard and Snowball. Update panda-ics-gcc47-tilt-tracking-blob build to the TI LT 3.4 kernel. USB camera preview and still capture forward ported to tilt-tracking. 3D graphics and multimedia working on tilt-stable. IOMMU for Origen’s Multi format codec (MFC) enabled. IOMMU for Origen’s FIMC enabled. (FIMC stands for Fully Interactive Mobile Camera, and it’s used for camera input). Snowball upgraded to Android 4.0.4. Cortex strings landed in Linaro Android and submitted to AOSP (https://android-review.googlesource.com/#/c/38031/). This is part of […]

Baanto ShadowSense Technology Enables Virtual Graffiti Drawings on Multitouch Displays

Baanto ShadowSense is a new 2D and 3D tracking technology using sensors that allow the system to determine the relative angle and as well as other characteristics of the shadow cast by an object. The system is provided as a frame with several sensors (4 typically) that you can connect via USB to your computer. It is an USB HID device, does not need drivers and support Windows XP/7, Linux and Android. This proprietary technology has the following key features: Traceability of multiple points or objects simultaneously (up to 5 points) Up to 10,000 fps. 16 MPixel resolution of shadow position. Simple algorithm that can be implement in 8-bit MCU. Low power draw. Less than $10 US per sensor. A typical configuration uses 4 sensors and plenty of small LED emitters as shown the illustration. Up to 1mm resolution of object position. No optical lenses are required The resolution is […]

Qualcomm Announces Snapdragon SDK 1.0 for Android

Qualcomm has announced the Snapdragon SDK for Android at the Uplinq 2012 developers conference, and a preview release of the SDK is now available on Qualcomm’s developer site. The full SDK will be available to device manufacturers and developers in the coming months. The Snapdragon SDK for Android enables developers to features of Snapdragon processors via Application Programming Interfaces (APIs) not otherwise available in the stock Android SDK including: Snapdragon Audio SDK (new) Snapdragon Camera SDK (new) Snapdragon Sensors SDK (new) Adreno GPU sample code for OpenGL ES FastCV SDK – Mobile-optimized Computer Vision  (CV) library Supposedly, there is also IZat Location SDK, but it did not show up in the list when I tried it. At first, the SDK will only support devices build around Snapdragon S4 8960 processor, but the company expects to support future Snapdragon processors over time. The Snapdragon SDK for Android allows developers to take […]

Motomic Butterfly Media Grid Renders Pictures and Videos on Freescale Kinetis K70 Cortex-M4 MCU

Motomic has officially announced Butterfly Media Grid, the first media player for Cortex M4 micro-controllers. The software currently runs on Freescale MQX Real-Time Operating System, and  can display pictures and logos, as well as play videos on micro-controllers such as the Freescale Kinetis K70 MCU. Here are Media Grid key features: Display images, logos and videos Configure from full screen to grids up to 10×10 Rotate content Configure to optimize performance Display at resolutions up to HD Update over a network. Media Grid is available as a standalone application, and an SDK is also provided in order to embed the technology in custom applications using C, C++ or Qt interfaces. Since the media can be updated over the network, Media Grid is actually similar to a simple digital signage player for low end hardware. Motomic showcased the Media Grid at Design West, in March 2012, and only recently uploaded a […]

The Future of ARM Linux by David Rusling, Linaro CTO

David Rusling, Linaro CTO, gave a presentation about the future of ARM Linux at Linaro Connect, in Hong Kong, at the end of May, where he discussed the current status of ARM Linux for mobile, consumer and enterprise markets, the future of ARM Linux and Linaro involvement. He started by saying what he wants personally: A mobile phone that can’t be easily hacked, with 10 hours of battery life for any kind of applications and data must be synchronized in the cloud. The second slide entitled “Future”, but it looked like more the present to me, addresses 3 markets: Mobile: Android vs. iOS, although Windows 8 is coming Post PC: The desktop fades and laptop/tablet merge (think Asus Transformer) Enterprise: Cooling and Power is key and the enterprise is ready for innovation, meaning it will start using ARM platforms. He then focuses on Linux explaining that Android has been the […]

EmbeddedTS embedded systems design