Open ARM GPU Drivers FOSDEM 2013 Video and Call to ARM Management

As I previously wrote, FOSDEM organizers are slowly uploading FOSDEM 2013 videos. One of the most interesting talk “Open ARM GPU Drivers” is now available. I’ve also uploaded it to YouTube (embedded below) to give it more exposure. Luc Verhaegen has also written a recent blog post entitled “Hey ARM!” where he announces the release of the modified source for Quake 3 Arena demo, and asks ARM to join them in making an open source driver. Open ARM GPU Drivers @ FOSDEM2013 This session covers the following key points: Problem – Binary drivers are mainly designed to run in Android, and it’s very difficult to have proper GPU drivers for Linux, and companies are not interested to release open source drivers or even just documentation, as they are not convinced it will benefit them in any way. Legal – This is actually the main issue, as open sourcing existing driver […]

Linaro Connect Asia 2013 Sessions and Mini-Summits

Linaro Connect Asia 2013 (LCA13) will take place in Hong Kong again this year, on March 4 – 8, 2013 at the Gold Coast Hotel. Linaro recently published the event schedule, with sessions focused on kernel, power management, toolchain, graphics and multimedia, platform, validation, and QA tracks, as well as 2 mini-summits: Linaro Enterprise Group (LEG) which will discuss about ARM server, and an as-yet-unannounced group (Linaro Networking Group?) within Linaro. There will also be hacking sessions each day (except on “Demo Friday”) where you can certainly expect to learn many useful skills/tips. I’ve selected 2 sessions or keynotes per day that I think could be especially interesting. Some of the sessions don’t have description yet, so even if they might seem interesting I’ve usually skipped those. Monday 12:00 – 13:00 – Low Level Virtual Machine (LLVM) Update The Toolchain Working Group started working on LLVM in January 2013.  Come […]

Quake 3 Arena Demo Using Lima Driver is (Slightly) Faster than Mali-400 Binary Driver

As mentioned previously, Luc Verhaegen was to give a talk about the status of Lima driver (reverse-engineered Mali-200/400 GPU driver), as well as other GPU open source implementation, at FOSDEM 2013. This is now done, and part of the talk included a demo of Quake 3 Arena (q3a timedemo) running on tablet featuring AllWinner A10 SoC (Cortex A8 @ 1Ghz, Mali-400MP1 GPU @ 320 Mhz, and DDR3 memory @ 360MHz), and a 1024×600 LCD. The fact it works is already a great achievement in itself, but this demo runs at 47.2fps with Lima driver (limare), whereas it can be rendered at 46.2fps using the binary driver. In his blog, Luc also explains that apart from being 2% faster, it also uses 3% less cpu than the binary driver! Take that binary blobs! There’s still more work to do however, as this Quake 3 Arena port is not playable yet for 2 […]

Embedded Linux Conference 2013 Schedule

The Embedded Linux Conference (ELC 2013) will take place on February 20 – 22, 2013 at Park 55 Hotel in San Francisco, California. ELC consists of 3 days of presentations, tutorials and sessions. There will be over 50 sessions during those 3 days. I’ll highlight a few sessions that I find particularly interesting, and that did not get presented at ELCE 2012 (AFAICR). February 20 11:00 – Anatomy of the arm-soc git tree by Olof Johansson, Google We are now two years into the new maintainer model for ARM platforms, and we have settled down into a workflow that maintainers have adjusted well to. Still, when new platforms arrive, or when maintainer ship changes hands, there’s sometimes a bit of ramp-up in getting used to how we organize our git tree and how we prefer to see code submitted to fit that model. This presentation will give an overview of […]

GPUs Comparison: ARM Mali vs Vivante GCxxx vs PowerVR SGX vs Nvidia Geforce ULP

I’m always very confused when it comes to comparing GPUs in different SoCs, and I could not really find comparisons on the web, so I’m going to give it a try even though, as you’re going to find out, it’s actually quite a challenge. There are mainly 4 companies that provide GPUs: ARM, Imagination Technologies, Vivante and Nvidia. [Update: Two comments  mentioned Qualcomm Adreno and Broadcom VideoCore are missing from the list. Maybe I’ll do an update later]. Each company offers many different versions and flavors of their GPU as summarized below. ARM Imagination Technologies Vivante Nvidia Mali-400 Series: Mali-400 MP Mali-450 MP Mali-600 Series Mali-T604 Mali-T624 Mali-T628 Mali-T658 Mali-T678 PowerVR SGX Series 5: SGX520 SGX530 SGX531 SGX535 SGX540 SGX545 PowerVR SGX Series 5XT: SGX543MP1-16 SGX544MP1-16 SGX554MP1-16 PowerVR SGX Series 6: G6200 G6230 G6400 G6430 G6600 2D graphics: GC300 GC350 3D graphics: GC400 GC800 GC1000 GC2000 GC4000 ULP GeForce (Tegra […]

Ambarella Unveils A9 4K Ultra HD Camera SoC

Ambarella has recently today introduced the A9 camera System on Chip (SoC) with support for the new 4K Ultra HD video standard in order to power next generation of mirrorless, sports, and digital still cameras. Ambarella A9 SoC features two ARM Cortex A9 cores (surprisingly), as well as Ambarella Image and Video DSPs. The A9’s video features include video timelapse modes, capture of high-resolution still images during video recording, Electronic Image Stabilization (EIS), and burst capture of up to sixty 12-megapixel still images per second. Ultra-wide angle and small form factor lenses are supported with full lens distortion correction. The A9 also support High Dynamic Range (HDR) video. Ambarella A9 Feature Summary: 4K Ultra HD video recording @ 30 fps. High definition video recording at 720p @ 240fps and 1080p @ 120fps. Burst mode support for still image capture of over 700 Megapixels per second. Multi-exposure High Dynamic Range (HDR) […]

Modular Graphics on Embedded ARM – ELCE 2012

Philipp Zabel, kernel developer at Pengutronix, discusses about graphics and video support for Linux on embedded SoCs at Embedded Linux Conference Europe 2012. Abstract: Porting Linux to new ARM based application processors has recently become easier than ever: the kernel gained many new frameworks like common-clock, oftree and pinmux. However, things get complicated when it comes to high end embedded graphics units.Those graphics systems tend to be composed of a multitude of on-SoC functional blocks that can operate on shared graphics buffers and video signals, as well as off-SoC encoder/converter chips that can be mixed and matched with any SoC.The old framebuffer is certainly not enough for today’s hardware any more, while modern frameworks like KMS and DRM have their own hassles on non-PC style graphics systems.The talk outlines issues we found while working on graphics and video support for the MX53 and MX6 CPUs and gives suggestions for possible […]

Inside Android’s User Interface – ELCE 2012

Karim Yaghmour, Opersys inc, talks about the internals of the Android user interface at Embedded Linux Conference Europe on November 5, 2012. Abstract: Android is a very complex stack comprising several dozens of novel components and moving parts. Still, it’s intrinsically a user-centric system and, therefore, its parts which deal with user interface are of special interest for anyone aiming to put Android in a device. This talk will examine the internals of Android’s user-facing components. Specifically, we will cover the inner-workings and interactions of the Window Manager, Surface Flinger, Input Method Manager, and the rest of the system. We will also cover key display and input components such as the Status Bar, Soft Keyboard and Notifications. This talk will be especially useful to developers intending to use Android in user-facing embedded systems, those needing to implement support for their graphics hardware and anyone interested in the internals of Android’s […]

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