PowerVR GT7200 Plus and GT7400 Plus GPUs Support OpenCL 2.0, Better Computer Vision Features

Imagination Technologies introduced PowerVR Series7XT GPU family with up to 512 cores at the end of 2014, and at CES 2016, they’ve announced Series7XT Plus family with GT7200 Plus and GT7400 Plus GPUs, with many of the same features of Series7XT family, plus the addition of OpenCL 2.0 API support, and improvements for computer vision with a new Image Processing Data Master, and support for 8-bit and 16-bit integer data paths, instead of just 32-bit in the previous generation, for example leading to up to 4 times more performance for applications, e.g. deep learning, leveraging OpenVX computer vision API. GT7200 Plus GPU features 64 ALU cores in two clusters, and GT7400 Plus 128 ALU cores in a quad-cluster configuration. Beside OpenCL2.0, and improvements for computer vision, they still support OpenGL ES 3.2, Vulkan, hardware virtualization, advanced security, and more. The company has also made some microarchitectural enhancements to improve performance […]

Faster H.265/HEVC Video Encoding with Nvidia GTX960 GPU and ffmpeg

H.265 promises the same video quality as H.264 when using half the bitrate, so you may have thought about converting your H.264 videos to H.265/HEVC in order to reduce the space used by your videos. However, if you’ve ever tried to transcoding videos with tools such as HandBrake, you’ll know the process can be painfully slow, and a single movie may take several hours even with a machine with a power processor. However, there’s a better and fster solution thanks to hardware accelerated encoding available in some Intel and Nvidia graphics cards. For this purpose, GearBest sent me Maxsun MS-GTX960 graphics card, a second generation Maxwell GPU, that supports H.265 accelerated video encoding and promised up to 500 fps video encoding. So I’ve put the graphics card to the test in a computer running Ubuntu 14.04, and reports some of my findings here. Similar instructions can also be followed in […]

Maxsun MS-GTX960 Nvidia GTX960 Graphics Card Unboxing and Installation

When I wrote an article about H.265 and VP9 video encoding, I noticed only the second generation Maxwell Nvidia Graphics would support H.265 decoding (up to 500 fps) and HDMI 2.0 output, a few weeks after purchasing a first generation Nvidia GTX750 GPU… So when GearBest contacted me about Graphics cards reviews I said I would be interesting in HDMI 2.0 and H.265 capable graphics card, which I meant I had to get a card with Nvidia GM20x chip with the cheapest being GTX960. So the company agreed to send me Maxsun MS-GTX960 graphics card matching my requirements for $240.04. I won’t use it for gaming at all, but instead I plan to use the card to evaluate Kodi 16.x 4K H.265 and VP9 support and compare video performance to the cheap and low power Amlogic S905 TV boxes on the market, as well as try out H.265 video encoding, […]

ARM TechCon 2015 Schedule – IoT, Servers, 64-bit ARM, Power Usage Optimization, and More

The ARM Technology Conference (ARM TechCon) will take place on November 10 – 12, 2015, in Santa Clara Convention Center, and just like every year, there will be a free exposition for companies to showcase their latest innovation and/or products, as well as a technical conference with sessions and workshops sorted into various tracks: Automotive/Embedded Vision Embedded IoT Mobile/Connectivity Networking Infrastructure/Servers Tools & Implementation Wearables/Sensors ARM Training Day Sponsored Vendor Training Special Event General Event Software Developers Workshop You can find the complete schedule on ARM TechCon website. Although I won’t attend, I’ve created my own virtual schedule with some of the sessions I found interesting. Tuesday – November 10 8:30 – 9:20 – ARM Vision for Thermal Management and Energy Aware Scheduling on Linux by Ian Rickards (ARM), Charles Garcia-Tobin (ARM), Bobby Batacharia (ARM) This talk will cover the history and where are we going, for ARM’s Power Software (IPA, […]

Google Plans Vulkan API Support for Android, Imagination Shows a Demo

Vulkan graphics API is the successors to OpenGL and OpenGL ES API, which will support multi-threaded rendering, move some of the complexity to the applications, and simplify graphics drivers, which may not be a bad things since these tend to be closed source, and bugs may be hard to get fixed. Google, which is now a subsidiary of a new company called Alphabet,  has recently announced that Vulkan will be implemented in future versions of Android, although OpenGL ES will still be supported, so developers can select their preferred graphics API for their apps, as Vulkan will be more complex for application programmers than OpenGL ES. Separately, Imagination technologies showcased their Vulkan driver for PowerVR Rogue GPU on the Nexus Player powered by an Intel SoC including a PowerVR G6430 GPU, and compare the Vulkan demo to the same demo using OpenGL ES 3.0 drivers. The difference between Vulkan and OpenGL […]

Open Source Linux Drivers for PowerVR GPUs Might Be in the Works

When I write about a new processor with a PowerVR GPU, I can be sure there will be one or two comments saying something like “It has a PowerVR GPU, it’s a non-starter”, mostly because of the status of graphics drivers in Linux. Luc Verhaegen (libv) also made a presentation at FOSDEM 2013 listing various open source projects for GPUs found in ARM processors and PowerVR was the only one without any community project. Bear in mind that apart from Nvidia, and to some extend Broadcom for the VideoCore IV GPU found in  BCM2835 / BCM2836 processors used in Raspberry Pi boards, no other companies have released user space drivers for their GPUs, and all work is done by volunteers for other open source GPU drivers, and I’m not sure any of them work 100% yet. Imagination has already provided working GPU drivers for their MIPS Creator-CI20 board, these are […]

Nextion 2.4″ and 4.3″ UART TFT Displays Come with a Drag and Drop UI Editor (Crowdfunding)

You may want or need to add a small TFT display to control your devices, and it may not always be easy to interface with the hardware, and desiging the user interface may be time consuming. ITEAD Studio latest project, Nextion TFT HMI touchscreen displays, aims to simplify connection with a simple UART interface, and make UI design easier with their Nextion Editor that allows developers to create a user interface without coding. Two models are available: Nextion-2.4″ 2.4″ display with 320×240 resolution Refresh rate: 80 ms 4MB flash 4-pin UART interface Micro-SD card slot, GPU, resistive touch sensor. Dimensions – Board: 74.43 x 42.85 x 3.32 mm; display: 60.78 x 42.62 mm Power Consumption – Sleep: 20 mA; active: 90 mA Nextion-4.3″ 4.3″ display with 480×272 resolution Refresh rate: 20 ms 16MB flash 6-pin UART interface Micro SD card slot, GPU, RGB driver, RGB buffer, resistive touch sensor Dimensions […]

Linux 4.0 Release – Main Changes, ARM and MIPS Architectures

Linus Torvalds “Ima Sheep” released Linux Kernel 4.0 on Sunday: So I decided to release 4.0 as per the normal schedule, because there really weren’t any known issues, and while I’ll be traveling during the end of the upcoming week due to a college visit, I’m hoping that won’t affect the merge window very much. We’ll see. Linux 4.0 was a pretty small release both in linux-next and in final size, although obviously “small” is all relative. It’s still over 10k non-merge commits. But we’ve definitely had bigger releases (and judging by linux-next v4.1 is going to be one of the bigger ones). Which is all good. It definitely matches the “v4.0 is supposed to be a_stable_ release”, and very much not about new experimental features etc. I’m personally so much happier with time-based releases than the bad old days when we had feature-based releases. That said, there’s a few […]

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