Blu wrote BQ Aquaris M10 Ubuntu Edition review – from a developer’s perspective – last year, and now is back with a new post explaining how to develop and deploy OpenGL ES applications directly on the Ubuntu Touch tablet. Ever since I started using a BQ M10 for console apps development on the go I’ve been wanting to get something, well, flashier going on that tablet. Since I’m a graphics developer by trade and by heart, GLES was the next step on the Ubuntu Touch for me. This article is about writing, building and deploying GLES code on Ubuntu Touch itself, sans a desktop PC. Keep that in mind if some procedure seems unrefined or straight primitive to you – for one, I’m a primitive person, but some tools available on the desktop are, in my opinion, impractical on the Touch itself. That means no QtCreator today, nor Qt, for […]
Google Introduces Draco Open Source 3D Mesh Compression Tool
Specific compression and/or encoding algorithms are used for video, audio, and files, and each time one watches a video, listens to music, or downloads a file from the Internet, the amount data has likely been reduced thanks to the implementation of one of those algorithms. Google has been involved in the development of some algorithms and their implementation such as VP8/VP9/VP10 video codecs, and brotli file compression. With the emergence of virtual and augmented reality applications and accompanying 3D mesh data, the company has also worked on 3D data compression, and just unveiled Draco. A simple web search showed me some other 3D mesh compression tools are already available including Open3DGC and OpenCTM, but Google decided to compare Draco to GZIP instead, and it indeed offers much better compression than this general purpose file compression tool. Encoding and decoding also appear to be fairly fast, although Google did not compare […]
RetrOrangePi 3.0 Retro Gaming & Media Center Firmware Released for Orange Pi H3 Boards and Beelink X2 TV Box
RetrOrangePi is a Linux distribution based on armbian transforming Allwinner H3 boards – mostly Orange Pi boards, but also Banana Pi M2+ and NanoPi boards – into entertainment centers to play retro games, and watch/listen media files (videos/music) using Kodi. If you don’t have a development board, or would prefer a complete solution with casing and power supply, Beelink X2 TV box is also supported. The developers had been recently working on rectifying some GPL issues, and they have released RetrOrangePi 3.0 images right before Christmas. RetrOrangePi 3.0 changelog and key features: Full Armbian 5.23 Jessie Desktop version with kernel 3.4.113 (backdoors fixed) Slim version 1st release (less than 2 GB) coming soon OpenELEC (Kodi Jarvis 16.1) with CEC support by Jernej Škrabec RetroPie-Setup version 4.1 New Kodi Krypton beta6 version New emulationstation-ROPI branch forked from jacobfk20 with gridview, on screen keyboard with easy wifi config and storage check with […]
Imagination PowerVR G6230 is the First GPU To Pass Khronos OpenVX 1.1 Conformance
The Khronos Group is the non-profit consortium group behind open standards and APIs for graphics, media and parallel computation such as OpenGL for 3D graphics, OpenCL for GPGPU, OpenVG for 2D vector graphics, etc… OpenVX is one of their most recent open, royalty-free standard, and targets power optimized acceleration of computer vision applications such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more. The first revision of the standard was released in 2014, and the latest OpenVX 1.1 revision was just released in May 2016. We’ve already seen OpenVX 1.1 support in Nvidia Jetson TX1 module & board, but Khronos has a conformance program to test implementations, and if successful, allow companies to use the logo and name of the API. The version first GPU to pass OpenVX 1.1 conformance is Imagination Technologies PowerVR […]
Meet NXP i.MX8 Processor Families: i.MX 8 for High performance, i.MX 8M for Audio/Video & i.MX 8X for Low Power
Freescale and then NXP have been talking about i.MX8 processors for several years, and this spring unveiled i.MX 8 Multisensory Enablement Kit without giving much details about the processor except it would include both Cortex A72 & A53 cores. But NXP put out a press release yesterday about “Multisensory Automotive eCockpit Platform to Advance Multimedia Experiences in Future Cars” which appears to be the same news but with different words, except the content of the PR has more interesting bits such as: The new family, which is based on up to six 64-bit ARMv8-A technology processor cores and includes a HiFi 4 DSP, LPDDR4 and DDR4 memory support as well as dual Gigabit Ethernet with audio video bridging (AVB) capability, is designed to advance automotive dashboard graphics such as instrument clusters, infotainment visuals, heads-up displays, rear-seat screens and more. Capable of driving four HD screens with independent content or a […]
4Duino-24 is an Arduino compatible 2.4″ Color IoT Display Module with Atmel MCU and ESP8266 Module
I played with ITEAD Studio NEXTION serial color displays for Arduino boards and the likes a few months ago, and while the hardware seems good and the company offer a large choice of 2.4″ to 7″ models at a very affordable price, I didn’t find the Windows software to create the user interface to be very user-friendly. 4D Systems, an Australian company specializing in “graphics solutions”, will soon launch a similar 2.4″ display, but integrated into an Arduino compatible board also featuring an ESP8266 module for WiFi connectivity. 4Duino-24 “LCD IoT Display Module” specifications: MCU – Atmel ATmega32U4 micro-controller with 32KB flash, 2.5KB SRAM, 1KB EEPROM Storage – micro SD card slot (FAT16 support) for data and logging WiFi Module – ESP8266 based with 802.11 b/g/n connectivity, 1MB flash, support for Wi-Fi Direct (P2P), soft-AP Display – 2.4” LCD-TFT resistive touch display module with 240×320 resolution, 65K colors, and powered […]
ARM announces “premium IP” for VR and AR with Cortex-A73 Processor and Mali-G71 GPU
Today ARM has revealed the first details of its latest mobile processor and GPU, both said to be optimized for VR (Virtual Reality) and AR (Augmented Reality) applications. Starting with the ARM Cortex-A73, we’re looking at an evolution of the current Cortex-A72 with ARM claiming 30 percent “sustained” performance over the Cortex-A72 and over twice the performance over the Cortex-A57. ARM is already talking about clock speeds of up to 2.8GHz in mobile devices. Other improvements include an increase up to 64k L1 instruction and data cache, up from 48 and 32k respectively for the Cortex-A72, as well as up to 8MB of L2 cache. The Cortex-A73 continues to support ARM’s big.LITTLE CPU design in combination with the Cortex-A53 or the Cortex-A35. It’s also the first ARM core to have been designed to be built using 10nm FinFET technology and it should be an extremely small CPU at around 0.65 […]
Linaro Connect 2016 Bangkok Schedule – March 7-11, 2016
Linaro Connect Bangkok (BKK16) will take place on March 7 – 11, 2016, and the schedule is now available for the 5-day event with keynotes and sessions. Whether you’re going to attend or not, it’s always interesting to check the schedule to find out what’s going on in terms of ARM Linux development. The five days will focus on work by different Linaro groups, but really sessions are mixed for any given day, and I’ve created a virtual schedule for each day with available information, as Linaro has become a little more closed to the outside than when it was launched a few years ago. Monday 7 – LITE (Linaro IoT & Embedded Group) 1400 – 14:50 – Evolution of the Reference Software Platform Project The Reference Software Platform lead project was introduced in Linaro Connect San Francisco 2015, and since then it evolved and matured with the completion of […]